Apple Ipod Touch


Apple Ipod Touch:

IPod touch has an all-new design that makes it the thinnest, lightest, most amazing iPod touch ever. Holding one is all the proof you need. With its curved design, iPod touch is now a mere 7.2 millimeters thin. Its engineered glass front and stainless steel back feel sleek and smooth in your hand. Turn it on, and you're instantly blown away by the brilliant Retina display. iPod touch is the perfect combination of stunning design and revolutionary technology — brilliant from the outside in.There are lots of reasons you won’t want to take your eyes off the new iPod touch. The 960-by-640 backlit LCD display, for one. It packs 326 pixels per inch, making it the highest-resolution iPod screen ever. To achieve this, Apple engineers developed pixels so small — a mere 78 micrometers across — that the human eye can’t distinguish individual pixels. Even though you can’t see them, you’ll definitely notice the difference. Text is remarkably sharp and graphics are incredibly vivid. The Apple A4 chip is behind, or rather underneath, all the fun you can have on iPod touch. Apple engineers designed the A4 chip to be a remarkably powerful yet remarkably power-efficient mobile processor. With it, iPod touch can easily perform complex jobs such as multitasking, editing video, and placing FaceTime calls. All while maximizing battery life. And fun. iPod touch just learned some new moves. It now includes a built-in three-axis gyroscope. When paired with the accelerometer, the gyro makes iPod touch capable of advanced motion sensing such as user acceleration, full 3D attitude, and rotation rate. Translation: More motion gestures and greater precision for an even better gaming experience. iPod touch captures video with two built-in cameras. It shoots amazing HD 720p video from the back camera. And with its advanced backside illumination sensor, it captures beautiful footage even in low-light settings. All while the built-in microphone records conversations, music, or any audio at the same time. And on the front of iPod touch, the built-in camera is perfect for making FaceTime calls1 and shooting self-portraits. It’s surprising how much fun can fit into something so small. When you put your finger on iPod touch, how does it just start doing what you want it to do? It’s a chain reaction, really. The Multi-Touch display layers a protective shield over a capacitive panel that senses your touch using electrical fields. It then transmits that information to the Retina display below it. So you can glide through albums with Cover Flow, flick through photos and enlarge them with a pinch, zoom in and out on a section of a web page, and control game elements precise.

Specifications:
Size and weight:
Height :4.4 inches (111.0 mm)
Width :2.3 inches (58.9 mm)
Depth :0.28 inch (7.2 mm)
Weight :3.56 ounces (101 grams)

Display:
3.5-inch (diagonal) widescreen
Multi-Touch display
960-by-640-pixel resolution at 326 pixels per inch

Capacity:
8GB, 32GB or 64GB flash drive

Audio:
Frequency response: 20Hz to 20,000Hz
Audio formats supported: AAC (8 to 320 Kbps), Protected AAC (from iTunes Store), HE-AAC, MP3 (8 to 320 Kbps), MP3 VBR, Audible (formats 2, 3, 4, Audible Enhanced Audio, AAX, and AAX+), Apple Lossless, AIFF, and WAV
User-configurable maximum volume limit

Wireless:
802.11b/g/n Wi-Fi (802.11n 2.4GHz only)
Bluetooth® 2.1 + EDR
Maps-location based service4
Nike + iPod support built in

Headphones:
Earphones Frequency response : 20Hz to 20,000Hz
Impedance : 32 ohms

Apple Ipod Nano


















Apple Ipod Nano:

Apple launched the third generation iPod and its probably a bit late for a review, but were publishing ours anyways. Apple CEO, Steve Jobs, first unveiled the original iPod Nano about two years ago by sliding it out of his famous pair of blue jeans. A year later (2006) Jobs announced the 2nd generation aluminum-encased iPod Mini looking version. And last month Apple announced the 3rd generation Nano which has an entire newly designed body and for the first time, can play videos. At first I wondered why anyone would want to bother watching videos on such a small screen. After a few weeks with the iPod Nano, the reason became clear. I actually found myself watching some video podcasts and unwatched TV shows when I was on the go. It was pretty nice to be able to carry around video content in such a small device. Also if you were like me and felt the device look pretty fat and ugly, that all changes once you actually hold a 3rd generation iPod Nano. It is thinner and smaller than you would have imagined. I would have to say this iPod was a very needed and an impressive upgrade, it can not be considered Apple's best work. They were done better before.

Apple iPod Nano (3G) Specs:

Type : Portable Flash-Based Video Player
Capacities : 4GB and 8GB
Screen : 2-inches 320x240 pixel LCD
Music Formats : AAC, MP3, & WAV
Video Formats : H.264 and MP4
Special Functions : Video Output
Colors : Silver, Blue, Red, Green & Black
Connection : USB to Dock Connector
Price Range : $149 to $199

Poken The social business card




























Poken The social business card


Poken is a technology that utilizes a proprietary Near Field Communication (NFC) technology to allow the exchange of online social networking data between two keychain accessories. Each person involved in the exchange must have his or her own poken. The primary information exchanged via the poken is a “social business card”, a digital replacement for a physical business card. By touching two devices together, a unique ID is exchanged that links to contact information on the Poken website. Contact information acquired by use of the poken can be uploaded to the poken website using a built-in usb connector.


In addition to the contact information found on a typical business card, links to users” social networks can also be added. Examples include Twitter, Facebook, LinkedIn and 40+ other social networks. Users of the Poken website can use a “social dashboard” to manage, and interact with their contacts.Pokens are used for social networking, personal identification and as a device for loyalty programs. Bloggers and social media addicts have taken it up for networking event such as tweet-ups. Corporations such as BMW and IBM use pokens at their conferences to enhance interaction with the conference attendees and to facilitate business networking.

Poken is sold through a network of resellers and web shops in over 40 countries.

You can buy your poken on online shoping.




Sixth Sense Technology



Sixth Sense Technology


Sixth Sense is a wearable gestural interface that augments the physical world around us with digital information and lets us use natural hand gestures to interact with that information.

We've evolved over millions of years to sense the world around us. When we encounter something, someone or some place, we use our five natural senses to perceive information about it; that information helps us make decisions and chose the right actions to take. But arguably the most useful information that can help us make the right decision is not naturally perceivable with our five senses, namely the data, information and knowledge that mankind has accumulated about everything and which is increasingly all available online. Although the miniaturization of computing devices allows us to carry computers in our pockets, keeping us continually connected to the digital world, there is no link between our digital devices and our interactions with the physical world. Information is confined traditionally on paper or digitally on a screen. SixthSense bridges this gap, bringing intangible, digital information out into the tangible world, and allowing us to interact with this information via natural hand gestures. ‘SixthSense’ frees information from its confines by seamlessly integrating it with reality, and thus making the entire world your computer.

The SixthSense prototype is comprised of a pocket projector, a mirror and a camera. The hardware components are coupled in a pendant like mobile wearable device. Both the projector and the camera are connected to the mobile computing device in the user’s pocket. The projector projects visual information enabling surfaces, walls and physical objects around us to be used as interfaces; while the camera recognizes and tracks user's hand gestures and physical objects using computer-vision based techniques. The software program processes the video stream data captured by the camera and tracks the locations of the colored markers (visual tracking fiducials) at the tip of the user’s fingers using simple computer-vision techniques. The movements and arrangements of these fiducials are interpreted into gestures that act as interaction instructions for the projected application interfaces. The maximum number of tracked fingers is only constrained by the number of unique fiducials, thus SixthSense also supports multi-touch and multi-user interaction.

The SixthSense prototype implements several applications that demonstrate the usefulness, viability and flexibility of the system. The map application lets the user navigate a map displayed on a nearby surface using hand gestures, similar to gestures supported by Multi-Touch based systems, letting the user zoom in, zoom out or pan using intuitive hand movements. The drawing application lets the user draw on any surface by tracking the fingertip movements of the user’s index finger. SixthSense also recognizes user’s freehand gestures (postures). For example, the SixthSense system implements a gestural camera that takes photos of the scene the user is looking at by detecting the ‘framing’ gesture. The user can stop by any surface or wall and flick through the photos he/she has taken. SixthSense also lets the user draw icons or symbols in the air using the movement of the index finger and recognizes those symbols as interaction instructions. For example, drawing a magnifying glass symbol takes the user to the map application or drawing an ‘@’ symbol lets the user check his mail. The SixthSense system also augments physical objects the user is interacting with by projecting more information about these objects projected on them. For example, a newspaper can show live video news or dynamic information can be provided on a regular piece of paper. The gesture of drawing a circle on the user’s wrist projects an analog watch.